Foliage-Chan
Unity Engine Extension
Unity Extension
I created a Unity Engine extension with the help of Co-pilot, the version of Unity I am currently using doesn't let the user use the foliage tool on meshes so I quickly created a tool that helped me create a good looking landscape on meshes. This tool was used in the 3D Environment Project.
This tool can change the quantity of the object (there would be more grass objects than tree objects), the placement depth (how deep the object is in the ground), it can create random sizes (bigger or smaller trees), and it can also check if there's any objects in the way.
It is a very simple setup process, all you have to do is put the C# script inside your project, and you're fully set. The extension will be found in the "Tools" tab.